Entries for the ‘3D Artwork’ Category

Alien Head II: 3D

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So a while ago I posted an illustration I did of a bizarre alien post-human mutant sort of character.  I thought he was a great candidate to expand on my knowledge of ZBrush with, because of all the gnarly details and textures I put on the original illustration.  The result is a character bust, modeled [...]

A-10 Thunderbolt II (Warthog)

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If we were speaking strictly in the realm of the real, I’d have to say that among the coolest things out there, including motorbikes/ninjas/robots, are Fighter Aircraft.  I used to be totally obsessed with them, and now I just like them alot.  To explore this fondness I created this model of one of my favorite [...]

Metalstorm Robot – High Poly Model

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Ok here is one MONDO robot model I made, based on a robot from a NES game called Metalstorm from IREM, maybe some people will remember.  This robot is ridiculously high-poly.  It was a good experience in high-poly modelling, and I learned a lot about work-flow and how to manage such a large and detailed [...]

Rafael Nadal – Low Poly

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Here is a character model/texture/rig I did of the famous Rafael Nadal, currently #3 in mens tennis globally.  The challenge I was going for here was to create a character in extremely low resolution, so low that the resolution itself becomes a constraint.  This is a bit like a 3d equivalent of 2d pixel art, [...]

Steyr AUG A1

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Here’s a badass model and texture I did of the famous Austrian assault rifle, the Steyr AUG A1.  Although I usually like to stick to characters, I guess I did this just to show that I can.  Also, that’s when I started getting into texturing as well, instead of just modelling.  It’s a tough one [...]

ZBrush!

LionHeadDoor

So I got around to picking up a demo copy of ZBrush.  I also bought a book called ZBrush; Character Creation; Advanced Digital Sculpting, by Scott Spencer and published by Sybex.  Great book, bursting with tutorials and tips and processes and probably everything you could ever want to know about how to use the [...]

City 7: Toronto Conflict

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Here’s a couple of pieces I did for the City 7: Toronto Conflict project in 2008. To elaborate, this was an effort by the students of George Brown College’s Game Design program, under instruction of Sean Guadron. The project is basically a mode of Half-Life 2 using the Source engine, bringing the universe [...]

Muay Thai Me – Texture Feature

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This is an older Character Model and Texture that I did, back when I was training Muay Thai pretty regularly.  Maybe about 3 years ago.  Anyways it was my first crack at something anatomically correct, but I’ll have to admit that it’s not the greatest model and not quite accurate.  As such I’m not showing [...]

Hegemony: Philip of Macedon

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Low-poly Modeling and Texturing
During 2006, I did a short contract for Toronto-based independent developer Longbow Games.  I worked mainly as a texture artist to assist in production of the wealth of assets required for Hegemony: Philip of Macedon, a game currently in development for the PC and nearing completion.  Hegemony is an RTS for [...]