Entries for the ‘Games I've worked on’ Category

City 7: Toronto Conflict

HRCguitar

Here’s a couple of pieces I did for the City 7: Toronto Conflict project in 2008. To elaborate, this was an effort by the students of George Brown College’s Game Design program, under instruction of Sean Guadron. The project is basically a mode of Half-Life 2 using the Source engine, bringing the universe [...]

Battle Blasters – more media!

BuyButton

So with Battle Blasters from Little Guy Games having been released for exactly 1 week, I’ve decided to post some media about the game.  Click the here to head to the Apple App Store to buy Battle Blasters now!
In-game Screen Shots
They say, a good screenshot can speak volumes.  Check out the action on these screenshots!
Wallpaper
Decorate [...]

Hegemony: Philip of Macedon

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Low-poly Modeling and Texturing
During 2006, I did a short contract for Toronto-based independent developer Longbow Games.  I worked mainly as a texture artist to assist in production of the wealth of assets required for Hegemony: Philip of Macedon, a game currently in development for the PC and nearing completion.  Hegemony is an RTS for [...]

Battle Blasters Launch!

Title Screen

Yes you heard it correctly.  Battle Blasters is the new word.  What is Battle Blasters you ask? I think the official trailer speaks for itself:

… just imagine, you could be viewing this on your iPhone/iPod touch

Battle Blasters features:
- competitive blaster arena combat!
- original and stylish graphics in Illustration and Pixel Art!
- same-device multi-player matches!
- intuitive [...]

Battle Blasters – my Sprite Art and more

Principal Role: Character Artist/Animator
So in case you are curious just what was my role in the creation of Battle Blasters, this page should clarify things.  My official title and role at Little Guy Games was Character Artist/Animator, which entailed design of all characters in Battle Blasters, and creation of all animated character sprite graphics in [...]