Metalstorm Robot – High Poly Model
Ok here is one MONDO robot model I made, based on a robot from a NES game called Metalstorm from IREM, maybe some people will remember. This robot is ridiculously high-poly. It was a good experience in high-poly modelling, and I learned a lot about work-flow and how to manage such a large and detailed model. Also, this piece is PURE model, no texture here. It’s coloured procedurally. Included in the gallery are some renders, some plan drawings I did, and some excerpts from an issue of Nintendo Power magazine featuring the game and a hand-crafted model of the robot. I wasn’t going to include the wire-frame because it basically looks like a ball of thread in the shape of a robot, but there it is anyhow – shows just how high poly this thing really is.

Model Statistics
- 1.6 million polys unsmoothed, 6m+ smoothed. The renders show the model with a smoothing modifier on, but the wireframe is shown unsmoothed.
- modelling done in 3ds Max
What do you think? Feel free to leave some comments below.

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