Ok here is one MONDO robot model I made, based on a robot from a NES game called Metalstorm from IREM, maybe some people will remember.  This robot is ridiculously high-poly.  It was a good experience in high-poly modelling, and I learned a lot about work-flow and how to manage such a large and detailed model.   Also, this piece is PURE model, no texture here.  It’s coloured procedurally.  Included in the gallery are some renders, some plan drawings I did, and some excerpts from an issue of Nintendo Power magazine featuring the game and a hand-crafted model of the robot.  I wasn’t going to include the wire-frame because it basically looks like a ball of thread in the shape of a robot, but there it is anyhow – shows just how high poly this thing really is.

MS_Rend01

Model Statistics

  • 1.6 million polys unsmoothed, 6m+ smoothed.  The renders show the model with a smoothing modifier on, but the wireframe is shown unsmoothed.
  • modelling done in 3ds Max

What do you think?  Feel free to leave some comments below.