City 7: Toronto Conflict
Here’s a couple of pieces I did for the City 7: Toronto Conflict project in 2008. To elaborate, this was an effort by the students of George Brown College’s Game Design program, under instruction of Sean Guadron. The project is basically a mode of Half-Life 2 using the Source engine, bringing the universe of the game to Toronto locations. After v1 was produced as the combined thesis project of the whole class, v2 had been planned as a further developed project with more environments and missions. This was when I joined the team to produce some model/texture assets of a few of downtown Toronto’s landmarks.

Model/Texture Statistics
- I technically didn’t create these models from scratch – they were handed to me to optimize, redo the UVs, and subsequently the texture
- Hard Rock Cafe guitar sign = 498 polys; Mel Lastman statue = 676 polys
- Both assets use 1 512×512 texture, with bump and reflection map where applicable
Check out the following links for more information on the City 7: Toronto Conflict project.
City 7: Toronto Conflict Website (if you click the “Our Team” link on the left, you can see my name on the credits)
If you are part of the Steam community, you can download and play the Toronto mod here Download Page

June 30th, 2010 at 2:49 am
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