Entries Tagged ‘Characters’

Alien Head II: 3D

AH_Render01_Lighting

So a while ago I posted an illustration I did of a bizarre alien post-human mutant sort of character.  I thought he was a great candidate to expand on my knowledge of ZBrush with, because of all the gnarly details and textures I put on the original illustration.  The result is a character bust, modeled [...]

Metalstorm Robot – High Poly Model

MS_Rend01

Ok here is one MONDO robot model I made, based on a robot from a NES game called Metalstorm from IREM, maybe some people will remember.  This robot is ridiculously high-poly.  It was a good experience in high-poly modelling, and I learned a lot about work-flow and how to manage such a large and detailed [...]

Rafael Nadal – Low Poly

PresRender02

Here is a character model/texture/rig I did of the famous Rafael Nadal, currently #3 in mens tennis globally.  The challenge I was going for here was to create a character in extremely low resolution, so low that the resolution itself becomes a constraint.  This is a bit like a 3d equivalent of 2d pixel art, [...]

Alien Head

An illustration I did in 2009.  Just a portrait of a bizarre cyber-punkish post-human/alien character, done in photoshop.  Started as a simple pencil sketch and got the whole treatment in photoshop.  I’m currently working on a 3d version of this image which I intend to finish in Zbrush, when I learn it.

Feel free to leave [...]

Sexy’s Got Curves

Portrait Illustration
Here is an illustration I did in 2009 for a client who is developing an on-line magazine called Sexy’s Got Curves, a fashion and lifestyle magazine for plus size girls and models.  There are 11 girls in this line-up, and each is a portrait of one of the featured models for the site.  From [...]

Muay Thai Me – Texture Feature

MT_Render01

This is an older Character Model and Texture that I did, back when I was training Muay Thai pretty regularly.  Maybe about 3 years ago.  Anyways it was my first crack at something anatomically correct, but I’ll have to admit that it’s not the greatest model and not quite accurate.  As such I’m not showing [...]

Hegemony: Philip of Macedon

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Low-poly Modeling and Texturing
During 2006, I did a short contract for Toronto-based independent developer Longbow Games.  I worked mainly as a texture artist to assist in production of the wealth of assets required for Hegemony: Philip of Macedon, a game currently in development for the PC and nearing completion.  Hegemony is an RTS for [...]

Battle Blasters – my Sprite Art and more

Principal Role: Character Artist/Animator
So in case you are curious just what was my role in the creation of Battle Blasters, this page should clarify things.  My official title and role at Little Guy Games was Character Artist/Animator, which entailed design of all characters in Battle Blasters, and creation of all animated character sprite graphics in [...]